Catch.
Unleash.
Survive.
Collect strange little creatures, raise them, and get out before the Gloom finds you.
The doors open soon
24 Straylings to find on day one. Favorite the game to hear the moment it's live.
Your first shift
You're the new janitor at PLUSH. The creatures inside have gotten loose, and cleaning them up is your job. Here's how a shift goes.
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1
Clock in
Sign in at the lobby terminal, grab your badge and flashlight, and pick your very first Strayling.
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2
Flash it
Spot a Wild Strayling in the Lab, pick it, and stun it with your flashlight.
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3
Jar it
Throw a jar, then hit the catch dial. Gold hits tire it out fastest. Miss three times and the jar breaks.
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4
Raise it
A rescued Strayling turns Tamed and becomes your pet. Name it, play with it, and take it along. Feral, then Calm, then Bonded.
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5
Head home
Every janitor gets a dorm room. Decorate it, order supplies on your computer, and let your pets find you gifts.
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6
Level up
Higher employee levels open new wings, each with Straylings you can't find anywhere else.
Careful: some Wild Straylings fight back. If your stamina runs out, the Gloom overwhelms you and you wake up in your dorm.
The Lab
Where every janitor starts.
Habitat Dome
Fake sky. Real Straylings.
The Nursery
It's quiet in here. Too quiet.
Restricted
Clearance pending.
Two ways to play
Find them in the dark
Sneak through the facility, catch Straylings and raise them.
Survive the Gloom
One player becomes the Gloom. Everyone else has to make it out.
Every 15 minutes, the lights go down
Sign up for the night shift on your dorm computer and keep playing. When the Gloom rolls in, you're pulled into a short, tense round: three survivors against one monster.
Gloom Nights start on the quarter hour, everywhere at once.
- You start with nothing. Find flashlights, batteries, traps and keys.
- Shine your lights on the monster to wear it down.
- Get caught and you're caged. A teammate with a key can free you.
- Bring up to two friends: a party always stays together.
- Say yes to "Be the monster?" and you might get picked.
- You play one of your own pets in its big, Wild form.
- Pounce, roar and drop Gloom clouds to cage every survivor.
- Nobody volunteered? The building sends its own monster.
- Everyone earns Dread just for showing up. Winners earn more.
- Beat the monster and you can try a Gloom jar for its Gloomed form.
- Spend Dread with a traveling stranger who only visits twice a day.
- Nights are optional. Plenty of janitors never work one.
Meet the Founders' pets
Available for a limited time only

Hopplepop

Skitches

Spriney
Every Strayling has a Gloomed side
Same creature. Lights off.
Skoot
Tooloon
19 more are hiding
Good to know
Your rare is yours
Every janitor gets their own Straylings to find. Nobody can steal or camp your rare.
Four rarities
Common, Uncommon, Rare and Legendary. Rare and Legendary ones only fit in a Blessed jar, and each wing hides one Legendary.
Rare looks
Once in a long while a Strayling shows up as an Albino or a Delta. Same creature, rare new look, yours to keep.
Traits
Every Strayling has a trait. In the wild it makes them trickier. As your pet, it helps you.
Calm, Skittish or Gloomy
Calm ones wander. Skittish ones run. Gloomy ones come right at you.
Cozy rooms, happy pets
Beds, bowls, toys and decor raise your dorm's Comfort. Pets at home bond faster in a comfy room.
Trading
Opens at employee level 5. Trade pets, items and furniture with other janitors.
Read everything
Notes on desks. Emails on the lobby terminal. Somebody wants you to know what happened here.
Play anywhere
Computer, phone, tablet or controller. Anywhere you play Roblox.
IT'S NOT A SANCTUARY
Everyone knows the story. Straylings showed up out of nowhere, and one friendly company stepped in to catch them and give them a home. Now that company needs a janitor. Somebody has been leaving you notes about that.
The Facility
PLUSH: Pockets' Laboratory for Unusual Strayling Happenings. The lights went out one night and the staff never clocked back in. Pockets' Industries says everything is fine.
days since last incident: 0
The Straylings
Small, strange, and loose in the halls. Your handbook says to jar them and dispose of them properly, so the scientists can get back to work.
they're not monsters. they're scared and lonely.
The Gloom
It turns a Strayling Wild, and every 15 minutes it rolls through the whole building. Pockets' Laboratories asks that you please stop asking about the Gloom.
ever notice which ones have it worst?
Is Straylings OK for kids?
How scary is it?
Creepy-cute. The building is spooky and there are a few jumpy moments, but there's no gore and no blood. Straylings are rescued, never hurt.
Chat
Straylings uses Roblox's own chat, filters and safety settings. Names that players type are filtered by Roblox too. You control chat in your child's Roblox parental controls.
Playing with others
New players do the opening chapter alone, then join shared servers. Gloom Nights against other players are opt-in.
Trading
Both players have to press Ready, then wait out a 5-second countdown. Changing anything cancels it, and giving away a rare pet means typing its name first.
Cost
Straylings is free to play. Our rule for anything sold later: money never buys a win against another player.
This website
No accounts, no cookies, no tracking. See the privacy page.
Questions
When does Straylings come out?
The beta is planned for December 1. That date could still move, and this page will change the moment it's live. Until then, join our Roblox community.
Is it free?
Yes. Straylings is free to play on Roblox.
What can I play it on?
Anywhere you play Roblox: computer, phone and tablet. Controllers work too.
Do I have to fight other players?
No. Catching and raising Straylings is a whole game by itself. Gloom Nights are there when you want them.
Can someone take my Straylings?
No. The ones you find are yours to catch, and your pets only leave in a trade you agree to.
What happens if the Gloom gets me?
You wake up in your dorm room, a little worn out. Rest in your bed and head back out.
Who is the stranger?
Good question. He turns up in the break room twice a day, sells odd things for Dread, and leaves after half an hour.